One of the common questions I get when I describe 3D printing to members of the geek community who aren’t 3DP enthusiasts (yet) is framed like this: “What’s the voxel size?” The first time I got this question I stared back blankly and tried to think how I was going to explain this one.
Now of course, I rattle off the following without hesitation:
3D Printing with extruded thermoplastic is not like printing with an inkjet. It’s more like using a pen plotter. When the printer is running, a thin noodle of plastic is being squeezed into place along a set path. So rather than “voxels” what you really have is a minimum layer and line thickness. And that line can be placed to a precision much higher than the thickness of the line, so what you can and can’t do is kind of a weird question.
Another question I get is, “how long does it take to cool?” and again, the answer isn’t as easy as the question makes it sound. In this case, the answer is that the bottom is cool long before the model is done usually, and when the print finishes the top is still a bit molten. Both of these little stories are key to understanding how your model looks to an experienced printer operator.
Minimum wall thickness is a specification you’ll read about in a lot of the 3D printer ads. Models with very thin protrusions can be really difficult for a 3D printer to create, and those protrusions will be more susceptible to all manner of glitches and hiccups. Take this rose I designed for example:

The petals are tall, thin structures near the minimum wall thickness. This is problematic for several reasons, but let’s look at wall thickness. As the print head draws the outer perimeter of each petal, it’s laying down very little plastic, which won’t have long to cool before the print head moves on. As a result, any problems with the print head lifting plastic as it moves from place to place will be magnified. This rose doesn’t break the 45-degree rule, and it’s manifold, but it’s going to be one tough print to get right. Keep in mind that small details near the wall thickness limit will make your model harder to print properly, even if it’s still technically possible.
Another problem with this model (I had a real field day pointing out the flaws in my design once the first 3rd party print of this showed up) has to do with the many tall petals. Each petal is going to be molten on the top as it prints. When considering how easy something is going to be to print, imagine your model partly build and all the plastic near the top is gooey and soft, and a hard, hot nozzle is swooping around scant microns above. If you winced doing that for the rose model, you’re thinking about it right. As the nozzle jumps from petal to petal, it’ll be liable to pull up plastic or bend the petals and mangle this delicate flower.
There are Skeinforge settings to fix things like this. (In particular, COOL, and Oozebane.) I’m very sure that there is a way to get a halfway decent rose out of a MakerBot. But with those thin protrusions it isn’t an easy print, and it’s also a good illustration of some things to think about if you’re trying to make a model that is not only printable, but easy to print well.