Blender 2.5 Beta Is Here!
(My next post won’t be about Blender, I swear.)
You can now get Blender 2.53, with the bug fixes I’ve been raving about as an official Blender release which last I checked was very stable and quite ready for prime time. (They’ve got to fix the Python API and a few other things before this replaces 2.49 as the main download.)
Open Source FTW!


Yocttar Said,
July 24, 2010 @ 12:02 am
No STL export yet
Yocttar Said,
July 24, 2010 @ 12:10 am
Oh wait, its there already, oops!
http://wbx.me/l/?p=1&u=http%3A%2F%2Fblog.thingiverse.com%2F2010%2F07%2F19%2Fstl-in-blender-2-5%2F
casainho Said,
July 24, 2010 @ 12:30 pm
Does it have already the boolean operations?
We are using Blender to convert Gerber files to GCode, to be able to plot our circuit boards on RepRap
http://reprap.org/wiki/Plotting
Allan Ecker Said,
July 24, 2010 @ 4:06 pm
Blender has boolean operations, and even has a nondestructive “Boolean Modifier” to make designing in a method similar to CSG packages more tractable.
However, I should caution you that in any mesh-based modeler, boolean operations are going to run into some difficulty, depending on how many of them you stack on top of one another.
I like your circuit boards! If there isn’t already a way to convert directly from SVG to GCODE, there should be…
EDIT: Take a look at this!
http://replicat.org/generators
cam.py might save you a lot of time!