Blender 2.5 Beta Is Here!

Blender 2.53 Is Here!  Huzza!

(My next post won’t be about Blender, I swear.)

You can now get Blender 2.53, with the bug fixes I’ve been raving about as an official Blender release which last I checked was very stable and quite ready for prime time.  (They’ve got to fix the Python API and a few other things before this replaces 2.49 as the main download.)

Open Source FTW!

4 Comments »

  1. Yocttar Said,

    July 24, 2010 @ 12:02 am

    No STL export yet :(

  2. Yocttar Said,

    July 24, 2010 @ 12:10 am

    Oh wait, its there already, oops! :)
    http://wbx.me/l/?p=1&u=http%3A%2F%2Fblog.thingiverse.com%2F2010%2F07%2F19%2Fstl-in-blender-2-5%2F

  3. casainho Said,

    July 24, 2010 @ 12:30 pm

    Does it have already the boolean operations?

    We are using Blender to convert Gerber files to GCode, to be able to plot our circuit boards on RepRap :-)

    http://reprap.org/wiki/Plotting

  4. Allan Ecker Said,

    July 24, 2010 @ 4:06 pm

    Blender has boolean operations, and even has a nondestructive “Boolean Modifier” to make designing in a method similar to CSG packages more tractable.

    However, I should caution you that in any mesh-based modeler, boolean operations are going to run into some difficulty, depending on how many of them you stack on top of one another.

    I like your circuit boards! If there isn’t already a way to convert directly from SVG to GCODE, there should be…

    EDIT: Take a look at this!
    http://replicat.org/generators
    cam.py might save you a lot of time!

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