BlenderCookie Tutorials
BlenderCookie is a great site and I can’t say enough good things about it, but I thought I’d just drop a few specifics which are particularly useful to solid modelers looking to learn more about designing physical objects with Blender:
Getting Started with Blender: Really pro instructional videos to get you started!
Cutting a Hole in a Solid: This is a tricky operation in Blender because it’s not a CSG package. BlenderCookie isn’t a site specifically tuned to manifold geometry, but manifold is preferable for non-printed objects for a number of other reasons.
Adding a Background Image: Great tool when you’re designing something to match a concept sketch.
Sharpening with the Subsurf Modifier: Subdivision surface modeling is a real strong point for Blender because it allows much easier modeling of highly organic-looking models, and with the technique in this tip, you’ll learn how to make sharp edges and creases in these subdivided meshes.
Rounding off a square form: Retopo tool to make a nice transition from sharp to soft geometry.
There’s also some really involved multipart tutorials like this 7+ part series on a Porsche, and while a lot of the actual designs here aren’t manifold, if you read up on my Printability Tutorial on the subject, the fixes for these shouldn’t be too hard to work out for yourself. BlenderCookie also covers animation, the game engine, and all those other things that make Blender such a powerful tool, but most of the ones that matter to Thingiverse members are going to be under the Modeling section.
Happy Blendering!




