Blender For Robotics: The Groundwork is Being Laid!
Blender: Justin robot controlled by iTaSC – 3 targets from ben2610 on Vimeo.
I’m a sucker for what I call “bidirectional animatronics,” the discipline of actuation moving both from virtual to real and from real to virtual. To me it’s a natural extension of the overall arc of this century, the breaking down of the barriers between the real and imagined worlds.
So here’s a neat tool under construction: the OpenRobot Simulator!
By combining Blender and physics simulation, complex robotics tasks can be simulated in a fully CG environment before being run on working robots. If your rapid prototyping is happening off-site with Shapeways or even just your local hacker collective, such a tool could really speed up robotics designs, and help you develop code for driving your robots before the hardware portion is finished!

