Skeinforge Week: Clip

Like yesterday’s post, this one is from the BitsFromBytes Skeinforge Wiki.

Here’s an option I ignored because I didn’t know what it was for, but which could have saved me a TON of frustration if I’d known about it.  Clip is one of those little nudge-items that can make the difference between a trouble-free build and a trouble-fought build.  When the print head makes a loop on the build surface, Skeinforge can tell the head to stop short of completing the loop– this matters because if the head makes the complete loop, plastic will get extruded onto the same point twice, resulting in a blob, which can cool into something for the head to pick across in later traversals or mar the surface.

The Clip option is phrased: Clip Over Extrusion Width (ratio).  A value of 0.5 is a jump of half the extrusion width, 2 is twice that, and so on.  The default value is 0.15, but given my experiences with blobs at this setting, 0.5 or more is probably a better choice.

1 Comment »

  1. Letsburn00 Said,

    November 18, 2009 @ 4:30 am

    I’ve found that the trick with clip is to push to make as little gap as it will go without causing blobs, otherwise you get the problem of plenty of nice fill, but a gap between the fill and loops and perimeter.

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