
There are lots of ways to go from simple to complex geometry in Blender. You can use extrude operations to add faces, subdivide to increase surface complexity, and spinning operations to create radially symmetric objects.
But what if you’re trying to patch something up? What if you don’t want to add any points at all, but rather want to join up two objects, or cover over the surface of an object so skeinforge will recognize it as a solid object?
Enter the “add face” command.
To add a face, shift-select a group of three or four vertices and hit the f key. Blender will create a triangle or a quad that uses those three points as its vertices. There’s only a few cases where you’ll want to create a single face; this technique’s real power is in adding many faces.
For example, take this RepRap logo I’ve prepared on a circle suitable for, say, a cool-looking custom washer:

(To do this yourself, just start with a circle, shift-d to duplicate, scale, then reposition the points.) If I extrude the profile I’ve drawn straight up, this will create a non-manifold object that skeinforge won’t be able to use:

There are other ways to generate this shape, but working in 2D before extruding a profile is pretty comfortable, so I’d rather be able to extrude this and use it. F key to the rescue!
We want to infill the region between the teardrop and the outer rim, so we select vertices between them for our faces:

Repeating this process all the way around the rim turned out to be a bit tedious, but I don’t think I needed that many vertices on my circle to begin with. Note with profile editing: most of the time you don’t really need super-fine detail to get a working design. I’m not sure how many points it takes to get skeinforge to draw a circular toolpath around a four-milimeter hole, but I’d bet it’s not more than twelve. Once we’re done, we’ve got a solid profile instead of a hollow one:

So when we extrude it, we’ll get a solid object:

With a little patience and some practice, fairly complex 2D profiles can be created and given faces, allowing them to be extruded into complex and useful 3D objects:

