Money and Licensing, Part One
I’ve been changing most (if not all of) my licenses from non-commercial to simple attribution on Thingiverse. I’m doing this because I’ve changed my mind about what sort of designs I want to contribute to the community.
One of the awesome things about the Creative Commons is it makes it really easy to have an open design which still can bring its creator money. If I design a part under a non-commercial license, and someone wants to make money off it, we can meet and arrange licensing fees for commercializing that product. In the mean time, the license explicitly allows them to download it, play with it, and make their own versions to see if it needs tweaking to work in their application. In doing so, they add value to the design, creating intellectual property which they in turn can release under non-commercial license, getting the same benefits I got from my design, and earning (upon three-party negotiations) both of us more money in licensing fees.
Non-commercial licenses, paradoxically, are a great way to make a business out of digital design. (This all assumes everyone plays by the rules and is honest when making derivative works and so on, but I really think it can work.)
But presently, my motives for producing items on Thingiverse are very different from all that. I’m making models as a form of charitable contribution. I’m donating time because I want this community to be enriched. I want to give shapes and designs and usable things to the group, and I want them to be able to sell them.
To me, for now, it makes sense to give my time to this community, because I’m getting to be involved in something exciting and new. Every design which is open enough to download and print (non-commercial or not) increases the effective value of digital fabrication. But every commercially-free design does even more. Designs under simple attribution licenses give owners of digital fabrication technology a source of income. They can print out and sell these things. They can add on to these designs, make THOSE designs non-commercial, and then get royalties for their addition to my work without worrying about contacting or paying me. Like in the story about teaching a person to fish, I’m excited by the prospect of doing the absolute maximum amount of good when I put out designs for now.
There’s actually an interesting point brought up by my sentiments here, having to do with the supply and demand of design, but I’ll go over that in another post.


Andreas Fuchs Said,
May 22, 2009 @ 1:17 am
I couldn’t agree more with what you said.
Since this line of reasoning is a great way to get labeled as a “freetard”, my pitch to those who object to the teaching-a-person-to-fish story is that the low-cost digital fabrication market is too small right now to make a profit anyway. Putting out designs that can be printed at a profit with almost no setup cost (and communication costs lots) is a way to ensure the market grows quickly enough for you to reap the benefits of your own work sooner rather than later (or never – a 30% rev share deal for nothing is still nothing).
Also, making freely available designs is a great way to improve as a designer and get excellent feedback without fear of making too much of a fool of yourself: if the design breaks, anyone can keep both parts (-:
Silveira Neto Said,
May 22, 2009 @ 10:57 am
Yes! You are doing the right thing. I just meet this site and is great that you are not using the non-comercial license, because, what is comercial? Comercial means a lot and non comercial means almost “don’t use this”.
All my codes, artworks, etc, are licensed under CC-BY-SA, a license that I see pretty much similar to GPL.
Allan Ecker Said,
May 25, 2009 @ 10:47 am
Andreas: You’re absolutely right! Right now, in the digital fabrication space we should be evaluating this from the perspective of growing the ecosystem, not enriching ourselves as individuals. When the ecosystem has grown some more, then we can worry about using it to feed ourselves.
Silveria: CC-BY-SA is how I’m licensing my Thingiverse designs as well!
Thingiverse Prep Work Said,
May 21, 2010 @ 1:02 am
[...] are new users, Thingiverse doesn’t default to an open-source license, so make sure you make a choice that you’re comfortable [...]